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Old Jun 18, 2007, 08:19 PM // 20:19   #21
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Quote:
Originally Posted by King's Spectre
Thanks for all the help getting paragons into pugs, ANET..
For the record... we only play those characters because we prefer it. I brought my Para down to test out a build. It was effective enough to replace the Prot monk and we still progressed with only a few deaths (we were rushing after all).
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Old Jun 19, 2007, 03:10 AM // 03:10   #22
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Wow, FFF is actually one minute ten seconds or so. Lutgardis ftw.
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Old Jun 19, 2007, 03:56 AM // 03:56   #23
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Quote:
Originally Posted by King's Spectre
Thanks for all the help getting paragons into pugs, ANET..
Quote:
Originally Posted by Evilsod
For the record... we only play those characters because we prefer it. I brought my Para down to test out a build. It was effective enough to replace the Prot monk and we still progressed with only a few deaths (we were rushing after all).
I must say that I took this as an ironical remark, meaning:
"Thank you, ANet, for trying to make paragons more attractive to PuGs by implementing a new paragon skill that causes everybody and his grandmother to run P as a secondary - which still excludes paragons from PuGs."

By tying TNTF to the paragon's primary attribute, ANet corrected this mistake with last night's update, it seems


@R Langdon:
Not everybody runs screen resolutions as huge as you do, mate. Could you, in the future, please resize your screenshots before posting?
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Old Aug 22, 2007, 03:38 PM // 15:38   #24
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Quote:
Originally Posted by Evilsod
The Lutgardis run gives you 400 faction. 10000 faction in 40 minutes means you finish a run in 1.6 minutes. You don't finish a run in 100 seconds. Get a real statistic.
While average groups may be slower, 10000 faction in 40 minutes is not only possible, it is actually slow if you are in the right group.

http://sinsalliance.com/forums/thread/6339.aspx

My last alliance almost got it down to 1/2 an hour, and even PUGs were doing 40-45 minutes/10k faction. So far, it doesn't seem as if any of these methods, even in hard mode can match that.
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Old Sep 24, 2007, 08:39 PM // 20:39   #25
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When i use heros for FFF at Lutgardis, if I want i can finish each run just under a minute. Since no one dies, I don't have to wait the ten second ressurection thing. Usually I do it in a minute.
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Old Sep 25, 2007, 12:15 AM // 00:15   #26
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Would anyone mind sharing their hero builds for this?
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Old Sep 25, 2007, 12:59 PM // 12:59   #27
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Quote:
Originally Posted by Linksys
When i use heros for FFF at Lutgardis, if I want i can finish each run just under a minute. Since no one dies, I don't have to wait the ten second ressurection thing. Usually I do it in a minute.
Yes i recently learned to do this with my heros and it is just perfect for a 1 minute run, saves alot of time over the boring solo or team runs!

Although, for me it's not worth it really, I only do it for when i need fast? free chunks for armor because it does get a little tedious at times i can only stand one 10k session maybe at the most.



"EDIT"
Basicaly i've been using a similar idea to this HERE: I can vouch for this link though! Works great.
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Old Sep 26, 2007, 12:35 AM // 00:35   #28
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Quote:
Originally Posted by knives
Would anyone mind sharing their hero builds for this?
You run 3 Heros...

I use Vekk, Melonni, and Margrid or Jin

Load them all up with Shadow Form and running skills

Veek: Shadow Form, Dash, Dark Escape, Storm Djiins Haste (stairs)
Melonni: Shadow Form, Dash, Dark Escape, Enhanced Haste or Harrier's Haste,and maybe Whirling Charge (Mushroom)
Jin: Shadow Form, Dash, Dark Escape, Dodge, Zojun's Haste (shore)

Then use 2 or 3 Henchmen: Both Warriors and (optional) the Sin (Bridge)

I also take Paragon Skills, Fall Back and Godspeed for my use to help them out...Usual run for 400 Faction takes about 50 seconds to 1 min. (Personal Best is 43 Seconds)

Hope this helps you out!

Last edited by Sergeant of Marines; Sep 26, 2007 at 12:38 AM // 00:38..
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